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gyptazy - DevOps, Coding, Networking and BSD!

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Category: Coding

Proxmox Cloud Image and Bare-Metal Auto Installation Image

(2025-07-17):
Testing & Automating Proxmox Deployments Over the last few months, I’ve been asked quite a few times how I test my Ansible modules and ProxLB setup in an automated, reproducible way. Especially when working on new features or debugging something deeper, having a clean and quickly deployable Proxmox instance is incredibly useful. The same question often comes up in another form too: “How can I spin up Proxmox on a bare-metal machine without going through the ISO installer step by step?” or “Is there a Proxmox Cloud Image that I can just boot up like with Ubuntu or Debian?” Up until now, there hasn’t really been a good out-of-the-box solution for this: at least not one that is quick, reliable, and can be integrated easily into automation pipelines. That’s why I went ahead and built exactly that: a prebuilt, ready-to-use Proxmox 8.4 image for both bare-metal auto-installations and cloud environments .... [read more]

Introducing ProxLB 1.1.0 as an Advanced Loadbalancer for Proxmox Clusters: A Complete Code Refactor for Enhanced Performance and Stability

(2025-04-01):
April, April! No, even it’s the first of April – this is real! After months of development, I’m thrilled to announce the release of ProxLB 1.1.0 – thanks to my company credativ GmbH for sponsoring this project where I could work on this during my work time! It’s been quite the journey since I started this project in mid-2024, and this latest version marks a significant milestone. With a complete code refactor, improved load balancing behavior, and numerous bug fixes, ProxLB is now more stable and capable than ever. ProxLB Origins and Purpose ProxLB was born out of a need for a straightforward load balancing solution for Proxmox clusters for my BoxyBSD project, something akin to VMware’s DRS. Also several customers at my company – credativ GmbH – asked for DRS alike features when migrating to Proxmox. This made me polish it up and release it as an opensource project .... [read more]

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